News |
|
11/01/06 Late War SPW Mods These mods of the 251 series (SPW, platoon leaders vehicle, mortar carrier, 'Stummel' and flamethrower) and the 250/1 were done based on David I’s mod which used MikeyD's excellent camo and AndrewTF's excellent mod as the base.
All I have done is add baggage and other stuff hanging off the vehicles (with the exception of the Sdkfz250/1 which is DavidI's orginal work); the Grossdeutschland Divisional symbol, tactical symbols and vehicle number were done by me from scratch. There are alternative BMPs which do not have the GD symbol, nor the number on the vehicle. To use these BMPs you will have to unzip the mod and renumber/rename the appropriate BMP. As always mind and back up your originals. You can get them here at CMMODS Note: I’m afraid I am unable to locate the original artists of the bits and bobs hanging off the vehicles. If you recognise your work please let me know and I’ll ensure you get the appropriate credit. George McEwan |
|
26/12/05Der Panzer GrafFor 2006 Charlie and I are working on a series of scenarios following the colourful combat career of Von Strachwitz - Der Panzer Graf. You can read a brief resume of his career here.
|
![]() ![]() |
24/12/05Peiper's "Blowtorch" Battalion Scenario SeriesA CMBB combat history of the III. (gep)/ SS-Pz.Gren.Rgt. 2 commanded by Jochen Peiper during the 3rd Battle of Kharkov in the winter of 1943. The series is now available here. There is one more scenario in the series currently being designed - Peiper's Race For Belgorod - and it is due out in early 2006. Charlie and I are currently working on the map and OOB.
|
|
15/12/05Scenario Command MapsOne of the issues that players in CM tend to have long discussions, about concerns the side specific briefings in the scenarios. A commonly held view is that some sort of map - either an actual printed surveyed map, or a sketch map - would be used in a real life briefing. Given that the briefings in CM can only be loaded using tex,t the use of a map within the briefing in CM would appear to be a non-starter. RockinHarry over at The Proving Grounds, who has tested many of my BIG scenarios, emailed me to explain how he used a map to help him interpret the brief, and to keep control of his units. Basically you take screenshots of your map, one a standard shot, the other of your map after all the terrain types have been removed (leaving only the ground). You manipulate the images in Paintshop, merge them together and you have a topographical (i.e. with contours) map of your CM scenario. To give an example I've attached an example from one of the Blowtorch scenarios (mentioned above). What I would like to do is create such maps for all the bigger scenarios and I was looking to see what info people would like to see on them. My view was the map should be a basic map as the example shows. The player can then mark on as they wish, their set-up, known enemy positions etc. Cheers fur noo George |
Command Map from CMBB Operation "Peiper's Chariots of Fire" |