Tank Battle Problem No3 Tanks in Combat Against Bunkers
Fictional with approx 6000 points combined (note there are a lot of high value units in this hence the high number of points).
Map size 960m x 960m
Set in August 1941 on the Eastern Front this scenario is based on a training situation outlined in "The German Tank Platoon in WWII: It's Training and Deployment" (published by The Nafziger Collection, and based on a document complied by the US Army from Original German Works).
As such it is designed as a training scenario for those new to commanding armour and infantry on the CM battlefield. It also has something to offer 'Grogs' looking for a quick combat 'fix'!
In this scenario the player is the commander of a kampfgruppe, consisting of a panzergruppe and armoured infantry company, which has been tasked with clearing a series of Soviet strongpoints situated on some low hills. Supporting the attack you have a lot of artillery and air support (Note: the Stuka pilots supporting you are very experienced and crack aircrew thus reducing the chance of friendly fire incidents).
This is the third training lesson in a series based on the situations described in the above book; the first one TBP No1 Attack Against PAK covers attacking a strong anti-tank defence without any infantry or artillery support; TBP No 2 Point Platoon has you as the platoon commander of the point platoon of a panzer company, encountering a blocking position based around a village defended by enemy forces equipped with anti-tank guns, machine guns and some light armour.
Date: August 1941
Battle Type: Axis Attack
Game Length: 40 variable
Time: Mid Day
Ground Condition: Very Dry
Map Contours: gentle
Map Edges Friendly to:-
W – Axis
N – Neutral
E – Allied
S - Neutral
No Of Flags: 6 large (each position has two flags making each strongpoint has a value of 600 points). Also to account for Soviet fortifications German player has a negative points bonus.
This scenario is only for play as the German player against the Soviet AI.
If playing against the AI it is recommended that the player sticks to the scenario default at least for the first go. If you are new to CM keep the experience level for the AI as is; for the 'Grogs' you can up the AI experience level as you see fit.
This scenario comes complete with a command map and battle plan schema. They are referred to in the briefing. Download them here.